Legal and Ethical Do’s and Don’t’s

For this task I came up with a list of do’s and don’t’s for Copyright and Intellectual Property, Representation and Regulation, Contracts and Commissions, and Health and Safety and Risk Assessments that relate directly to my final major project, so that I would know what I have to do and what I need to avoid in order to comply with all the laws in place.

Copyright and Intellectual Property
DO- Make sure any images or music and sound effects I use are free to use or I get permission from the copyright holder.

DON’T- Use anything that is copyrighted without getting permission or assume something is free to use.

Representation and Regulation
DO- Make sure I represent people from different regions and occupations equally so as not to offend anyone.

DON’T- Use stereotypes as these do not accurately represent people as I want my characters to feel real, however I want them to be funny so I will exaggerate them a bit, so I have to be careful not to exaggerate too much so that it becomes offensive.

Contracts and Commissions
DO- Repay people who have helped me with this project.

DO- Give them a fair amount of time to complete the work.

DO- Help them understand the work.

DON’T- Change the work I want them to do, during the project

Health and Safety and Risk Assessment
DO- Sit in a position that is safe when using a computer.

DO- Make sure any wires from the computer do not trip anyone.

DO- Make sure the microphone is set up properly when recording, so that it does not fall and potentially injure someone.

DON’T- Eat or drink near a computer as this could potentially damage the computer in a way that makes it a risk for others.

DON’T- Sit too close to a computer screen as this will damage my eyes and also I will be sitting in an uncomfortable position which could damage my back or neck.

DON’T- Sit at a computer for too long as this could damage my eyes.

This task has taught me about the laws that are in place to protect intellectual property and about copyright laws. Also it has taught me about any work I commission to other people and how I have to treat those people and what I can do to ensure that myself and other people are kept safe while I am working on my project. This will be useful as it will prevent me from using work I am not allowed to use, prevent people from getting injured and also me getting into trouble from representing a group of people in a bad way.

 

Farlex (2003) ‘Commission’, in Available at: http://legal-dictionary.thefreedictionary.com/commission (Accessed: 14 June 2016).

reset, L. (2013) 10 key facts about English contract law. Available at: http://www.seqlegal.com/blog/10-key-facts-about-english-contract-law (Accessed: 14 June 2016).

Intellectual property and your work (2016) Available at: https://www.gov.uk/intellectual-property-an-overview/what-ip-is (Accessed: 14 June 2016).

Risk assessment (2016) Available at: http://www.hse.gov.uk/risk/controlling-risks.htm (Accessed: 14 June 2016).

 

 

 

Product Reviews

 

This task required me to find two products that will be similar to mine and review them and focus on the purpose of the product, the form it takes and why, the platform it is available on and why,  the genre, target audience, the strengths of the project and its weaknesses, and how it could possibly be improved. This is to help me when thinking about these things for my final major project as it will not be a success if I do not have a clear idea of what my product will be and why.

Product One: The Walking Dead Volume 1

Robert Kirkman (2004). The Walking Dead Volume 1 Days Gone Bye. United States of America: Image Comics. p1-144.

What is the purpose?
The purpose of this graphic novel is to entertain people and make them think about their lives and all the luxury items that they own, and what they would do if they suddenly lost all of that and had to learn how to survive by fighting for what they own.

What form does it take? Why was it chosen?
This product takes the form of a graphic novel. This form was chosen so that events and characters can be shown to the readers. Also making it a graphic novel means that the writers don’t have to describe everything as it can be shown to the readers. Also showing the readers the events enhances the experience as they can see everything that happens and don’t have to imagine it.

Which platform is it on and why?
This product has a physical platform in the form of a graphic novel, but is also available in digital form on mobile and tablet devices. It is available on physical platforms because when it came out that was the only way people could access comics, and today comics are still popular in physical form. It is available on mobile and tablets because many people use them to read now, so making it available on these platforms means more people can access it and opens it up to a wider audience.

Which genre is it? What makes it that genre?
This product is a horror as it contains violence and gore throughout. Also the art style makes the zombies look realistic and make them appear scary. Also by having the drawings in black and white it makes it seem like it is a bleak world that adds to the horror atmosphere.

Who is the audience?
The target audience for this product is anyone between the ages of 16-40 as this is the age group that is most interested in the horror genre, and also some of the content in the graphic novel might not be suitable for anyone younger than this. The graphic novel is targeted at both males and females so that everyone is able to enjoy it.

Strengths
The strengths of this product are it is available to many people as they can access it physically and in digital forms. Also its story and characters are well developed to make it interesting for the readers and grab there attention. Another strength is the art style as it is realistic and brings the events of the graphic novel to life.

Weaknesses
The weakness of this product is its target audience does not include anyone so some people will miss out on and the product will not reach everyone.

Any improvements?
I think this product could be improved by being in colour as this would show off the gore more which would increase the feeling of horror of the reading experience.

Product 2: The Outbreak

Chris Lund. (2008). The Outbreak. Available: http://www.survivetheoutbreak.com/. Last accessed 28th April 2016.

What is the purpose?
The purpose of this product is to give people the chance to make choices that affect the story and give them the chance to see how long they can survive in the situations that the story puts them in.

What form does this take? Why was it chosen?
The form this product takes is an interactive film on a website. This was chosen so that people can watch the story unfold with actors and then make important decisions based on what they have just seen. Another form this could have taken is the form of a video game so that people could actually play during the action and then make their choices .

Which platform is it on and why?
This product is on PC, available to find on the internet. This was done so that anyone with access to the internet can play it and they can share their choices online with their friends so that they can compare what they each did. Also because it is free to play that means anyone can play it.

Which genre is it? What makes it that genre?
This product is a horror as it has zombies and violence and gore, also the music used creates fear and tension and the sound made by the zombies increases the fear felt by the user. Also the quick editing used makes the user feel slightly disoriented which increases their panic while watching.

Who is the audience?
The target audience is teenagers and young adults as they will be most interested in this product as they will feel like they have been placed into a zombie apocalypse and will want to see if they could survive that.

Strengths
The strengths of this product are allowing people to make choices that impact the story and decide whether characters live or die, and also the editing and sound of the film as they contribute to the horror of the product and increase the tension throughout.

Weaknesses and improvements
One weakness of the product is it only gives you two options to choose between each time which means there isn’t a lot of variety available. Also there aren’t that many choices offered throughout so they could improve the product by adding more choices and more variety of options. Another weakness is no information about the characters is provided so there is little weight behind the choices that you make and you don’t fell anything when a character dies.

camel solanum. (2015). Survive The Outbreak Gameplay. [Online Video]. 4 May 2015. Available from:https://www.youtube.com/watch?v=-MJ63g9hijg. [Accessed: 6 June 2016].

From this task I have learnt how I could create a digital comic or interactive story and what is needed for these types of products to be successful. I can apply this to my work if I decide that for my Final Major Project to create a digital comic or a choice based story book as I will know what worked well for these products and how I can make them unique for my project and also I will know how these products could have been better and use that to make sure that my project is as good as it can be.


 

Ideas Evaluation

For this task I had to evaluate each of my three ideas, focusing on my strengths and weaknesses related to each idea, as well as the opportunities each idea would provide for me, and anything that would be a threat to me successfully completing each project. I also thought about what was good about each idea and what was bad, to better give me an understanding of which idea would be the best one for me to do for my final major project.

Idea 1: Zombie story in the form of a digital comic

Strengths
The advantages this idea has is it allows me to develop certain areas of my skills and try new techniques. Also this idea lets me do things I do enjoy such as writing through creating the story and the characters. Also I will be able to improve certain skills such as my drawing skills. The things I do well that will be used for this idea are scripting and creating characters so if I choose to do this idea there are elements of it that I would be good. The resources available to me for this idea are computers, Photoshop, graphics tablets, and software such as Madefire that I can use to put my comic together. Other people see my strengths as writing and performing, so this idea will only allow me to show off one of those strengths.

Weaknesses
If I were to do this idea for my Final Major project I would need to improve my drawing skills as at the moment they are not very good and this idea would require me to draw a lot. With this idea I should avoid doing complex drawings as that is beyond my skill level, so I should instead focus on drawings that I would be able to complete. Other people agree that my weaknesses are my drawing skills so this idea is not the best for me to do as my weakness is a major part of what this idea involves.

Opportunities
With this idea I have the opportunity to improve my skills in drawing and also create an interesting product if I do something different to all the other zombie products that exist. Also due to the popularisation of smartphones and tablets many people own devices that can access digital comics so there is the potential for my product to reach a wide audience. Also due to smartphones and tablets people can buy and read digital comics whenever they want so this could also mean more people purchasing my product.

Threats
The threats facing this project are my weaknesses in terms of drawing, as this is a comic I will need to draw characters and backgrounds consistently which would be very difficult for me, and I might not have the time to improve my drawing and still complete the project.

Idea 2: Podcast in the form of radio show giving advice about zombies.
Strengths
One advantage this idea has is there aren’t any other products like it, meaning it will stand out among other zombie products. Also this idea fits with my strengths in writing, for the script, and audio performance, when recording it. Also this project would allow me to edit audio again which I enjoyed from the Age of Napoleon project, and doing more editing will help me improve my skills. Other people agree that my strengths are writing and performance so this idea will allow me to show off things I am good at, which will make the project easier to produce. The resources that are available to me for this project are Celtx which is a free script writing website that I can use to create my script, also there is a soundproof room at the college that I can use to record in to get the best quality audio and make it sound authentic for a radio show. I can also use Audacity to edit the audio.

Weaknesses
The weakness of this idea is my audio editing skills are very basic at the moment because I haven’t done much editing, but with this project I would get more experience and learn new techniques for editing. Therefore I should avoid doing anything at this time that would need complex editing as I wouldn’t have the knowledge to do it. Other people do not think that I have any weaknesses related to this idea.

Opportunities
This idea gives me the opportunity to create a unique product that will interest people and hopefully be entertaining to people as well. Also 3.7 million adults in the UK listen to podcasts so there is a wide audience for this product to reach. Also there are many apps available that offer podcasts now, so it is very easy for someone to purchase a podcast and they can listen to them anywhere.

Threats
The threats facing this idea are I will need other people to act parts out in this podcast, so I will have to find people who have the time to take part in this but also perform to the standard that I want to make it seem like a real radio show, so if I can’t find anyone capable of doing this it will be a big problem for this project and I would have to play all the characters which would result in the podcast not sounding as authentic as it could be.

Idea 3: Interactive zombie story- choose your own adventure.

Strengths
The strengths of this idea are I will be able to write a story and create characters which I enjoy and also I will be able to improve at story development as I will need to think of choices for people to make and then adapt the story to those choices. One resource available to me to create a choose your own adventure book is the app inklewriter that would allow me to create branching narratives easily. As writing is one of my strengths this project would be good for me and other people agree with that.

Weaknesses
One possible weakness for this idea could be that I have no experience writing a story with choices and many possible narratives, so trying to achieve this in the limited time I have to complete this project might not be possible. Other people agree that this project might be difficult to achieve in the time I have, if I want to make the story interesting and offer choices that people care about the outcome of.

Opportunities
The opportunities this idea offers are I can improve my story development and also get to try creating a story and characters that people will care about enough to think about the choices being offered to them and care about the impact of those choices. Also as many people use tablets and phones to read they would be good platforms to make this available on to reach a wider audience.

Threats
The threats to this idea are I haven’t created a story with choices before so I won’t know how to implement choices into the story, also I might not have enough time to learn how to do this and then make the book. Also I will have to learn how to use the app for creating these stories and that might take too much time.

This task has made me think about which idea I would be better suited to and what I would have to do in order to complete whatever idea I choose. Also I have thought about what I am good at and what I need to improve. This task has also made me realise which idea would be the best to do based on the opportunities and threats that each one faces. I can use this to inform me when I make my final decision on what idea to do for my Final Major Project.

 

JoeNorman (2016) Podcasting and money in the UK. Available at: https://onlinejournalismblog.com/2016/03/26/podcasting-and-money-in-the-uk/ (Accessed: 14 June 2016).

Wilson, M. (2012) Write ‘choose your own adventure’ books through this clever HTML5 App. Available at: http://www.fastcodesign.com/1670294/write-choose-your-own-adventure-books-through-this-clever-html5-app (Accessed: 14 June 2016).

The inspiration behind the idea

I am inspired by the writer Anthony Horowitz. I first discover his work when I was eight years old when I read Stormbreaker, the first book in the Alex Rider series. As well as the Alex Rider series, his work includes the Power of Five series, which includes Raven’s Gate, Evil Star, Night Rise, Necropolis, and Oblivion. He has also written two Sherlock Holmes novels, The House of Silk, and Moriarty, and also has two horror books. Also as well as writing books he has created and written some successful TV series, such as Folye’s War, Collision, and Injustice.  I find his work interesting because he creates interesting worlds for his stories that are very real but still contain fictional elements, and creates interesting characters that I care about that makes me want to read more. His characters are interesting as he makes them feel like real people through how they speak and act and through their interests. From his work I can learn how to create believable characters that my audience will connect with, and also I can learn how I can make my fictional world feel like the real world but slightly different which is what I am aiming to do with a zombie narrative. Also I think his work is interesting as he writes different genres of books, he has written horror books and action books, which means that all his books are slightly different which keeps them interesting.

Anthony Horowitz is important as he has written over 40 books, including the Alex Rider series, which is a best selling series, and writes for both teens and adults. He is also important because all of his books have been successful and critically acclaimed.

One of Anthony Horowitz’s inspirations was his first boss, a man called Don White. Don inspired him to write with energy and put that energy into his work and also to enjoy what he does. I also think Ian Fleming was another inspiration as Anthony Horowitz is a fan of James Bond and has written a James Bond book, also his Alex Rider series is based on a teenage spy who works for MI6, and the series has been compared to the James Bond series.

He used English and writing skills to create his work. These skills are essential to someone trying to become a writer and he has practiced them throughout his life and career to become as good as he is.

Anthony Horowitz is relevant to my project as I will be writing a story and creating characters, so I can use his work as inspiration for that by using his work to help me how to write an interesting story and interesting characters that people will want to read about.

I can learn how to create interesting characters and stories, and how to keep the reader interested so that they keep reading and enjoy it. Also I can learn how to write so that I can describe things effectively.

Anthony Horowitz. (2016). About Anthony Horowitz. Available: http://www.anthonyhorowitz.com/about. Last accessed 29th April 2016.

Mark Anstead. (2005). My first boss. Available: http://www.theguardian.com/money/2005/mar/19/careers.graduates6. Last accessed 29th April 2016.

 

Core Skills and Abilities

The specialist areas that I am going to focus on for my project are story development and 2D art. I want to focus on story development because I enjoy coming up with story ideas and creating worlds for a story to take place in. Also I like creating characters as I can think about their backstory and what kind of person they are and what role they will have in the story. I want to do 2D art so that I can improve my drawing skills, and also I want to be able to visualise my ideas. Also I can work on my art style and develop my art skills.

Story developer personal skills

  • Organisational- Time keeping
  • Problem solving
  • Creativity

Story developer interpersonal skills

  • Teamwork
  • Communication

Story developer technical skills

  • Microsoft word
  • Grammar
  • Writing

2D artist personal skills

  • Organisational
  • Multitasking
  • Problem solving
  • Adaptability

2D artist interpersonal skills

  • Communication
  • Teamwork

2D artist technical skills

  • 2D Animation- Flash
  • Drawing

This task has informed me of what skills I will need in order to successfully complete my work in the areas of 2D art and story development. I already have many of the skills I will need for story development and some for 2D art but I now know that I will need to improve a lot in order to create high quality 2D art. I can use this to help make the 2D art part of my project easier for me, as I know what my weaknesses are in this area so I will be able to work on those and improve them. Also I now know that the story development part of my project will be easier because I have many of the skills I will need so developing my story and characters should not be a problem for me.

Maley, A. (2009) ‘Writing stories: Developing language skills through story making’, ELT Journal, 63(4), pp. 418–419. doi: 10.1093/elt/ccp071.

Amiama, E.R. (2015) How to write a short story and improve. Available at: http://www.nownovel.com/blog/improve-writing-skills-short-story/ (Accessed: 14 June 2016).

4, bsd (2015) Develop your writing – writing skills and technique — university of Leicester. Available at: http://www2.le.ac.uk/departments/gradschool/training/eresources/study-guides/thesis/developing (Accessed: 14 June 2016).

Yıldırım, Z. (no date) How to improve my 2D game art skills. Available at: https://www.quora.com/How-do-I-improve-my-2D-game-art-skills (Accessed: 14 June 2016).

2009 (2001) Drawing techniques. Available at: http://www.technologystudent.com/designpro/drawtec1.htm (Accessed: 14 June 2016).

Career services: Art related skills and careers (2016) Available at: https://www.ipfw.edu/offices/career/students/whatmajors/art-related-skills-and-careers.html (Accessed: 14 June 2016).

Writing skills (2011) Available at: http://www.skillsyouneed.com/writing-skills.html (Accessed: 14 June 2016).

My Career Map

For this task I had to think about what kind of career I want in the future and plan how I would achieve that through going to university and getting certain qualifications.

Career map

If I decide I want to try to become a concept artist I will go to university and get a masters degree and bachelors degree from Teesside University where I will also be able to g on a work placement, which will give me valuable experience into becoming a professional concept artist. After finishing university I will try to build up a portfolio by creating projects and producing concept art for them and then networking by meeting professionals at conventions or getting in touch through social media, so that my work can get noticed and I increase my chances of getting a job.

 

This task has given me an idea of how I can achieve my desired career goals and what qualifications I will need to get and what other work I will need to do.

Teesside (2016) Teesside university – postgraduate study – concept art for games and animation, MA. Available at: http://www.tees.ac.uk/postgraduate_courses/Computer_Games/MA_Concept_Art_for_Games_and_Animation.cfm (Accessed: 16 June 2016).

Teesside (2016) Teesside university – undergraduate study – concept art, BA (Hons). Available at: http://www.tees.ac.uk/undergraduate_courses/Computer_Games/BA_(Hons)_Concept_Art.cfm (Accessed: 16 June 2016).

Posted (2016) How to become A video game concept artist. Available at: http://www.gameindustrycareerguide.com/how-to-become-a-video-game-concept-artist/ (Accessed: 16 June 2016).

Painting, D. (2015) Digital painting. Available at: http://chrisoatley.com/category/art/concept-art/ (Accessed: 16 June 2016).

Specialist Area Team Member Profiles

For this task I had to think about the specialist areas that relate to my Final Major Project idea and then create profiles for the team members that would work in those areas.

2D artist team member profile

Scriptwriter team member profile

 

 

This task has given me an idea of the type of skills and experience that I would need to work in these areas and also the tasks that I would be expected to perform which will be useful as these are the areas that I am focusing on for my Final Major Project. I can use this for my final major project as I know what skills I need for scriptwriter and creating 2D art now and I know what skills I already have and what I need to improve so I will be able to focus on improving the skills that I am not very efficient in so that my work can be of good quality. This also means that production of my final major project will be easier as I now know exactly what I have to do for both the key areas, for example I now know what skills I need to improve in order to be able to create 2D art that is a good enough standard for my final major project.

Personforce (2016) 2D visual development artist / concept in San Francisco, CA | Philip Reyes. Available at: http://www.personforce.com/profile/PhilipReyes/ (Accessed: 15 June 2016).

NaturalMotion (2015) 2D artist. Available at: http://www.naturalmotion.com/2d-artist/4356 (Accessed: 15 June 2016).

2016 (2008) 2D artist jobs. Available at: https://www.glassdoor.co.uk/Job/2d-artist-jobs-SRCH_KO0,9.htm (Accessed: 15 June 2016).

2D artist Animator (no date) Available at: http://www.talentscotland.com/work/companies/o/outplay-entertainment-ltd/jobs/2d-artist-animator-makalhuaba?page=9 (Accessed: 15 June 2016).

Agency, S.F. (2012) Screenwriter job information. Available at: https://nationalcareersservice.direct.gov.uk/advice/planning/jobprofiles/Pages/screenwriter.aspx (Accessed: 15 June 2016).

 

Target Audience Profiles

For this task I picked an e-book called The Enemy, and created two different audience profiles for the kind of people that would read this book in this format.

The Enemy target audience

The Enemy audience profile 2

The purpose of this task was to think about my potential audience as actual people so that it is easier to think about what content they want and how they would use the product which would help me decide what format and platform to make it available on. This task will help me with my Final Major Project as the audience is an important part of the work I have to do, so thinking about my audience and what they will want is going to be very useful, and this task has taught me how I can think of them like actual people instead of just a general audience, which will help me be specific when I am talking about my audience.  I chose to create audience profiles for an eBook because I am planning to create a digital comic book for my Final Major Project and eBooks and digital comics are used in similar ways on the same platforms so by thinking of the audience for an eBook it will be similar when I am thinking about the audience for my digital comic book. Digital comics and eBooks are used in similar way because many of the people who read comics are children, so for them being able to read anywhere at any time of day is something they would like, and many children also read books so digital versions of both these mediums would be popular among children.

Hardware and Software of specialist area Toolbox

For this task I looked at the hardware and software that would be used in my chosen specialist areas, 2D artist and Scriptwriter. I presented this information in a flowchart and discussed why each piece of hardware and software would be used and why it is useful for each specialist area. From this task I learnt some of the hardware and software that I will be using for my Final Major project and learnt why they are useful.

Toolbox image

 

This task has allowed me to find out the software and hardware that is available to me for both of my specialist areas. This will be useful when I start my project as I will already have some idea of what I can use and the pros and cons of each which will help me make my decision, which will help speed up my pre-production and production periods and also make them easier for me so I will have more time to make sure that everything works well and the product I create is as good as it can be. This is especially useful for the 2D artist area, as I previously did not know very much about the software or hardware that I would be able to use, but now I know more and so it will be easier for me when I start creating 2D art.

Carney, R. (2015) 10 tools every graphic designer should have. Available at: http://www.creativebloq.com/graphic-design/tools-every-graphic-designer-should-have-6133208 (Accessed: 14 June 2016).

2016, I. (2016) Creative hardware guide – digital arts. Available at: http://www.digitalartsonline.co.uk/guides/creative-hardware/ (Accessed: 14 June 2016).

Graphic design essentials (2016) Available at: http://inkbotdesign.com/graphic-design-essentials/ (Accessed: 14 June 2016).

Written and Fronczak, T. (2013) Top 20 most essential software for artists and designers. Available at: http://www.animationcareerreview.com/articles/top-20-most-essential-software-artists-and-designers (Accessed: 14 June 2016).

Chadwick, D. (2016) The best graphic design software of 2016. Available at: http://graphic-design-software-review.toptenreviews.com/ (Accessed: 14 June 2016).

Marshall, G. (2016) The best free software for writing 2016. Available at: http://www.techradar.com/news/software/applications/best-free-software-for-writing-10-programs-to-unleash-your-creativity-1141280 (Accessed: 14 June 2016).

Designed and Themes, E. (2013) Novel writing software: Free and cheap tools for writers. Available at: http://graemeshimmin.com/writing-tips-novel-writing-software/ (Accessed: 14 June 2016).

 

Trends in Interactive Media

Trends inphographic

For this task we researched the major trends that have happened in the Interactive Media industry, such as the first video game and the invention of the internet. We did this task so that we could learn about the history of the Interactive Media industry and the important trends that there have been.

I focused my research on what I felt were the most important trends, the release of the first video game, the invention of the internet, hardware and software being used together such as graphics tablets and Photoshop, The creation of Web 2.0, the popularisation of smart phones, the popularisation of video on demand services, the start of voice recognition software being used publicly, and the release of the first major Virtual Reality gaming hardware.

This task has taught me about the history of the interactive media industry and when the biggest trends started and how they impacted the industry. This will be useful for my final major project as I will know about previous trends and so I will know what kind of area would be a good one to focus my project around, which will help me narrow my project ideas down.

Goldberg, H. (2011). The Origins of the First Arcade Video Game: Atari’s Pong. Available: http://www.vanityfair.com/culture/2011/03/pong-excerpt-201103. Last accessed 16th April 2016.

N/A. (2015). History of the Web. Available: http://webfoundation.org/about/vision/history-of-the-web/. Last accessed 16th April 2016.

Harbert, A. (2014). The Evolution of the Drawing Tablet. Available: https://prezi.com/obrvvsvvuwj7/the-evolution-of-the-drawing-tablet/. Last accessed 16th April 2016.

Tim O’Reilly. (2005). What is Web 2.0. Available: http://www.oreilly.com/pub/a/web2/archive/what-is-web-20.html. Last accessed 16th April 2016.

Rouse, M. (2015). Web 2.0. Available: http://whatis.techtarget.com/definition/Web-20-or-Web-2. Last accessed 16th April 2016.

N/A. (2014). A brief history of Netflix. Available: http://edition.cnn.com/2014/07/21/showbiz/gallery/netflix-history/. Last accessed 16th April 2016.

Nield, D. (2015). A brief history of the iPhone: 2007-2015 and beyond.Available: http://www.t3.com/features/a-brief-history-of-the-iphone. Last accessed 16th April 2016.

N/A. (2016). History Of Virtual Reality. Available: http://www.vrs.org.uk/virtual-reality/history.html. Last accessed 16th April 2016.