Virtual Gallery Reflection

Introduction
This is my reflection on the virtual gallery I created to show off the work I have done during this course. The virtual gallery can be seen in the video above and was created in the Unreal engine.

Skills
I have demonstrated many skills in creating my virtual gallery. I have shown 3D modelling skills as some of the objects in my virtual gallery were created using 3DS Max, such as the microwave and television. By including these objects in the gallery I am showing that I can use 3D modelling software. Other skills I have shown are recording, editing, and manipulating sounds including the voiceovers I have in the gallery that I recorded and the sounds I created for the Limbo paper dub that I recorded and edited. Also I manipulated sounds to create the Walla that is heard from the TV. These show that I am capable of basic editing and manipulation of sounds. I also demonstrate texturing skills as I applied textures to the rooms in the gallery and to objects in the gallery, including the microwave, TV, and the photo frames. I also show skills in scripting as I set it so the doors could be opened and closed by pressing E on the keyboard. The virtual gallery also demonstrates my Photoshop skills with the montage I made and the photo that I added a tilt shift effect to, as well as the logos I created for Facebook. I also demonstrate skills in Unreal engine as I placed the doors and set it so they could be opened and closed. I was also able to demonstrate skills in Premiere as that is the program I used to create the Limbo movie in my gallery. I also demonstrate skills in animation with the doors as I had to create the movement for them opening and closing. I also show photography skills with the photos that are on display in my gallery.

Industry sectors and Job roles
These skills are applicable to a wide range of industry sectors due to convergence making the sectors more similar. As Unreal engine is used to create a lot of triple-A games the skills I have obtained in Unreal would be very helpful in that sector, as would 3D modelling skills as games require 3D objects. Sound skills are applicable to all sectors as they all need sound, whether it be for a game or app sound is very important and my skills at being able to record, edit, and manipulate sounds will be useful. Animation skills also apply to all the sectors as games require animations and apps also have animations.
Game Developer is one of the jobs these skills prepare me for. The pros of this job role include, being able to use my various skills to create something people will like, being able to improve my skills as I work, be able to learn new skills in different pieces of software. The cons of this job include, possibly having to work unusual hours to fix any potential problems and meet deadlines.
Another job these skills prepare me for is Audio engineer. The pros of this job are getting to create different sound effects in order to create different moods. The cons of this job are not being able to work with anything but sound, and having to work to what the developers want so there isn’t much freedom to create different sounds.
Another job role is photographer. The pros of this job are I would be able to take photos of whatever I wanted and would be able to use my skills to take different kinds of photos and create different effects with those photos. The cons of this job are I will have to be looking out for a photo opportunity all the time and some photos may not appear the way I want them so it could take a while to get a photo I like.

Deadlines
I completed my work and met deadlines by managing my time well and making sure I finished any uncompleted work as soon as possible so that they did not start to pile up. I also had a checklist of work I needed to complete so that I could keep up to date and would know exactly what I needed to do and what I had already done.

Safe working practices
I ensured safe working practices when creating my gallery by taking regular breaks at one hour and fifteen minute intervals. I also did not sit too close to the computer when working so that I did not damage my eyes. I ensured the chair was adjusted correctly so that there wasn’t any unnecessary stress on my body. I also did not eat or drink near the computers so that I couldn’t damage them in a way that might damage me or someone else and I made sure that any wires from the computers were not in positions to trip anyone up.

Audio and visual language
With the lighting in my gallery I made the lights bright in the photo gallery, 2D room, and 3D room to create a calm, safe environment as that is how I wanted people to feel in those rooms. I also selected calm ambient music to play in those rooms and I used bright textures on the walls and floors. In the cinema room I used very little lighting and made the lights I did use dark to create the mood of being in an actual cinema, and I used colours you would normally see in cinemas, such as dark reds and black.
If I wanted to change the themes in the rooms I could use more intense ambient sound and have darker textures and lights in the room if I wanted people to feel slightly afraid while walking around.

Research
In preparing my virtual gallery I did secondary research and looked at real life examples of photo gallery’s and cinemas to get an idea of the mood they had and how I would set up my gallery. Using this information I created mood boards for each of the rooms showing the examples to give people an idea of the mood I wanted to create in my gallery and show what kind of colours and textures I would be using. I also crated an asset table and researched potential ambient sounds I could put into my gallery to help create the mood I wanted.
I used this research by using similar textures and colours in my gallery that are used in real life galleries and cinemas to create a similar mood to them. My sources were very useful in helping me complete my project as I already knew what textures and colours I wanted to use in each room and knew what ambient sounds I wanted which meant I was able to complete it quicker than if I had to search for textures and sounds while creating the gallery.

Evaluation

I would improve my research methods and preparation in the future by getting more variety of examples so that I have more of a choice and have more ideas for what I could do with my gallery.

 

The interview proccess

Introduction
For this task we were interviewing and being interviewed for jobs at design studios that we created in teams. We applied for these jobs on the Facebook pages of our studios. I posted my job specification on the Wet Flame Studios page. The jobs we interviewed for were Animator, Game Designer, Audio Engineer, and Graphic Designer.

I applied for the job of Storyboard artist at Acumen Animation by posting my cover letter on the job application on their Facebook page.

Wet Flame interviews
Some of the questions we asked each applicant were “what skills do you have for this job?”, “what are your strengths?”, “what are your weaknesses?”, and “if working in a team do you prefer to be the leader or just one of the members?”. These questions were designed to tell us about each person and what they are good at and what they can improve on. Also we wanted to know what sort of role they would have in a team, whether they could lead or not.

My interview
When I was being interviewed I was asked similar questions to when my design team was interviewing.

Evaluation
This task was useful as it gave us experience of being interviewed and now we know how to act and what to say during an interview.

I think when we were interviewing we could have structured it better as we didn’t have a plan of who would ask which question at what point of the interview and the interviews ended up with only a few members of our group asking questions most of the time. However I think we asked good questions that gave us the information we needed about the applicants.

When I was being interviewed I think I could have prepared better as for some question I didn’t know how to answer and had to think for a while but I think I answered all the questions to a good standard.

 

 

 

 

 

 

 

The best social media for interactive media studio

Wet Flame Studios Research

Introduction:
For this task we had to find out what the best social media would be to promote our design studios and also find a relevant job role related to social media marketing. Each member of our studio was tasked with a different type of research to do. Kallum did primary research and actually got in contact with an existing design studio and asked what social media they use, Sam did secondary research looking at articles about what people thought was the best social media, Joel did primary research and looked at what social media the big design companies use, Kieran did primary research and made a questionnaire that he then handed out to people around the college, and I created a survey on Survey Monkey and sent that out to various people, which is also primary research. The different questionnaires made by me and Kieran were also a mixture of qualitative and quantitative research as well as we got peoples opinions on why they chose what they did as well as the numbers of people who chose each social media and what they mainly use social media for.

My questions:
One of the questions I asked was “What social media site do you think would be best to promote a design studio?” to give me an idea of what sites people thought were best so that we could make a decision. Another question I asked was “Which social media site would you be more likely to use to find information on a company?” and also got people to explain why so that I could see what social media we could use that would be seen by the most people and know their reasons for their decision.

Results:
From our research we discovered that the most popular social media used by design studios is Facebook and Twitter. Every design studio we looked at used at least one of these. Also the majority of the people who answered the questionnaires said they would use Facebook and Twitter for promoting a design studio. Many design studios also use YouTube to promote as this is a good platform for showing off their creations. Therefore these are the three social media networks that we would use for our design studio.

Job role:
The job role we found for social media marketing is a Marketing PR and Social Media Manager. The responsibilities of this job include managing all the social media accounts of the studio, such as the Twitter and Facebook accounts, and managing the marketing budget.

Conclusion:
For this task primary research was very effective as we could actually find out what social media networks existing design studios used to promote themselves which meant we could make a clear decision on what social media would be best for us. Also this research allowed us to see why design studios used these social media. In this way secondary research was not quite as effective as we didn’t know the reasons why these social media were being used. The questions that we asked allowed us to understand why people used the social media they did and why they think certain social media sites will be better for promoting than others.