Virtual Gallery Reflection

Introduction
This is my reflection on the virtual gallery I created to show off the work I have done during this course. The virtual gallery can be seen in the video above and was created in the Unreal engine.

Skills
I have demonstrated many skills in creating my virtual gallery. I have shown 3D modelling skills as some of the objects in my virtual gallery were created using 3DS Max, such as the microwave and television. By including these objects in the gallery I am showing that I can use 3D modelling software. Other skills I have shown are recording, editing, and manipulating sounds including the voiceovers I have in the gallery that I recorded and the sounds I created for the Limbo paper dub that I recorded and edited. Also I manipulated sounds to create the Walla that is heard from the TV. These show that I am capable of basic editing and manipulation of sounds. I also demonstrate texturing skills as I applied textures to the rooms in the gallery and to objects in the gallery, including the microwave, TV, and the photo frames. I also show skills in scripting as I set it so the doors could be opened and closed by pressing E on the keyboard. The virtual gallery also demonstrates my Photoshop skills with the montage I made and the photo that I added a tilt shift effect to, as well as the logos I created for Facebook. I also demonstrate skills in Unreal engine as I placed the doors and set it so they could be opened and closed. I was also able to demonstrate skills in Premiere as that is the program I used to create the Limbo movie in my gallery. I also demonstrate skills in animation with the doors as I had to create the movement for them opening and closing. I also show photography skills with the photos that are on display in my gallery.

Industry sectors and Job roles
These skills are applicable to a wide range of industry sectors due to convergence making the sectors more similar. As Unreal engine is used to create a lot of triple-A games the skills I have obtained in Unreal would be very helpful in that sector, as would 3D modelling skills as games require 3D objects. Sound skills are applicable to all sectors as they all need sound, whether it be for a game or app sound is very important and my skills at being able to record, edit, and manipulate sounds will be useful. Animation skills also apply to all the sectors as games require animations and apps also have animations.
Game Developer is one of the jobs these skills prepare me for. The pros of this job role include, being able to use my various skills to create something people will like, being able to improve my skills as I work, be able to learn new skills in different pieces of software. The cons of this job include, possibly having to work unusual hours to fix any potential problems and meet deadlines.
Another job these skills prepare me for is Audio engineer. The pros of this job are getting to create different sound effects in order to create different moods. The cons of this job are not being able to work with anything but sound, and having to work to what the developers want so there isn’t much freedom to create different sounds.
Another job role is photographer. The pros of this job are I would be able to take photos of whatever I wanted and would be able to use my skills to take different kinds of photos and create different effects with those photos. The cons of this job are I will have to be looking out for a photo opportunity all the time and some photos may not appear the way I want them so it could take a while to get a photo I like.

Deadlines
I completed my work and met deadlines by managing my time well and making sure I finished any uncompleted work as soon as possible so that they did not start to pile up. I also had a checklist of work I needed to complete so that I could keep up to date and would know exactly what I needed to do and what I had already done.

Safe working practices
I ensured safe working practices when creating my gallery by taking regular breaks at one hour and fifteen minute intervals. I also did not sit too close to the computer when working so that I did not damage my eyes. I ensured the chair was adjusted correctly so that there wasn’t any unnecessary stress on my body. I also did not eat or drink near the computers so that I couldn’t damage them in a way that might damage me or someone else and I made sure that any wires from the computers were not in positions to trip anyone up.

Audio and visual language
With the lighting in my gallery I made the lights bright in the photo gallery, 2D room, and 3D room to create a calm, safe environment as that is how I wanted people to feel in those rooms. I also selected calm ambient music to play in those rooms and I used bright textures on the walls and floors. In the cinema room I used very little lighting and made the lights I did use dark to create the mood of being in an actual cinema, and I used colours you would normally see in cinemas, such as dark reds and black.
If I wanted to change the themes in the rooms I could use more intense ambient sound and have darker textures and lights in the room if I wanted people to feel slightly afraid while walking around.

Research
In preparing my virtual gallery I did secondary research and looked at real life examples of photo gallery’s and cinemas to get an idea of the mood they had and how I would set up my gallery. Using this information I created mood boards for each of the rooms showing the examples to give people an idea of the mood I wanted to create in my gallery and show what kind of colours and textures I would be using. I also crated an asset table and researched potential ambient sounds I could put into my gallery to help create the mood I wanted.
I used this research by using similar textures and colours in my gallery that are used in real life galleries and cinemas to create a similar mood to them. My sources were very useful in helping me complete my project as I already knew what textures and colours I wanted to use in each room and knew what ambient sounds I wanted which meant I was able to complete it quicker than if I had to search for textures and sounds while creating the gallery.

Evaluation

I would improve my research methods and preparation in the future by getting more variety of examples so that I have more of a choice and have more ideas for what I could do with my gallery.

 

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British Wildlife Photography Awards

I selected three photos from the British Wildlife Photography Awards exhibition at The Beaney in Canterbury and analysed them.

Barrel jellyfish and St Michaels Mount- Charles Hood

This photo titled Barrel Jellyfish and St Michaels Mount by photographer Charles Hood was taken in 2014. Hood has used a wide aperture to make the jellyfish appear in focus and clear to show all the detail and St Michaels in the background not in focus to put the Jellyfish as the main focus of this image. A fast shutter speed has been used to get rid f any motion blur caused by the Jellyfish. The deeper water in this photo has been underexposed to the natural light as the light can’t reach to that depth but the rest of the photo is not under or over exposed because natural light is being used.

A shallow depth of field has been used in order to get the Jellyfish in full focus and be able to see all the detail of the Jellyfish and push St Michaels out of focus. This photo has been composed with the Jellyfish in the centre of the image and falling on a point of interest with the rule of thirds to make the Jellyfish stand out more. Also there is a split between the lighter section of the photo above the water and the darker section under the water.

The research Hood did in order to capture this photo was learning that there were many Jellyfish that were floating close to the surface in this area and then waited for the perfect moment. I think Hood was trying to convey the beauty of Jellyfish in this photo by showing all the details of it and all the different colours and by having the Jellyfish in this lighting to really be able to show it off. To capture this image Hood used a Nikon D3 Camera with a Nikkor 16mm f28 lens.

If this photo was in black and white instead of in colour it wouldn’t look as vibrant and you wouldn’t be able to se the beauty of the Jellyfish or all the detail on the Jellyfish. The light in this photo has been used to make the Jellyfish appear more alive and vibrant and this allows for the beauty of the Jellyfish to be displayed.

Dew covered Crane fly- Alex Hyde

This photo is called Dew-covered Crane Fly and is from photographer Alex Hyde and was taken in September 2015. This photo has used a slow shutter speed to capture all the individual water droplets in such a high level of detail and a low ISO has been used to make the image appear clearer and finer. Also a wide aperture has been used to capture the Crane Fly in focus to show all the detail.

This photo does not have any parts that are under or over exposed. It has a narrow depth of field in order to accurately capture the Crane Fly in the foreground and in focus. This photo has been composed so that the head of the Crane Fly is the main focus of the image and the main body of the Crane Fly has been separated by the rule of thirds grid lines. I think the feeling that Hyde was trying to convey with this photo is how amazing nature can be as the water droplets are all reflecting an image and these have been captured in high focus and this adds more to the photo.

If the photo was in black and white the reflected image in the water droplets would not be as clear and the photo would not look as good as it does because of this.

Cranes in hot pursuit- Mark Hughes

This photo is called Cranes in Hot Pursuit by photographer Mark Hughes. This photo has also used a wide aperture to make the main action in the foreground, the Fox being chased by the Cranes, in focus and the background where nothing is happening out of focus in order to draw peoples attention to the animals. This photo has not been over or under exposed. Quite a shallow depth of field has been used in order to make the animals in the foreground in focus and detail and the plants in the background out of focus.

There is a clear split in the photo where it changes from out of focus into focus. This has been done by composing the image using the rule of thirds. The Fox and both Cranes all fall on points of interest in the rule of thirds grid. I think the photographer was trying to convey that in the wild animals fight and its not always the predators who come out on top in these confrontations. This photo was taken after the Fox was trying to get to the Cranes nest and get to their young but the Cranes discovered the Fox and starting chasing it away. I don’t think that the mood of the photo would be changed if it was in black and white instead of colour.

 

 

 

Genre and meaning of photography

Joana Franca- Abstract

This photo by Brazilian photographer Joana França is an abstract photo of a building in Brasilia. The purpose of the photo is to show that patterns can be found in anything and I think to disorient the viewer as the many different lines created by the blinds make the image quite hard to look at after a while.

Sossusvlei, Namibia
This photo by Charlie Waite is a landscape image of a Namibian landscape. Its purpose is to show how beautiful the Namibian desert is and show how vast the desert is as you can see how big it is. The meaning of this photo is nature is beautiful and this is communicated through the fact that there is nothing but nature in this photo with the trees and bushes and the vast desert.
Runner-up: Cayan Tower by SOM - photographed by Victor Romeo
This photo by Victor Romeo is an architectural photograph of the Cayan Tower in Dubai taken from a slightly higher angle than the building. The purpose of this is to show how tall this building is as you can see it rises above the clouds.