Encyclopedia Britannica. 2014. Louis-Jacques-Mandé Daguerre . [ONLINE] Available at: http://www.britannica.com/biography/Louis-Jacques-Mande-Daguerre. [Accessed 08 January 16].
Biography.com. 2013. Louis-Jacques-Mandé Daguerre Biography. [ONLINE] Available at: http://www.biography.com/people/louis-jacques-mand%C3%A9-daguerre-40754. [Accessed 07 January 16].
NNDB. 2014. Louis Daguerre. [ONLINE] Available at: http://www.nndb.com/people/142/000083890/. [Accessed 07 January 16].
Freepick. 2015. 22 Sealing Wax Graphics. [ONLINE] Available at: http://www.freepik.com/free-photos-vectors/sealing-wax. [Accessed 28 January 16].
Daguerreobase. 2015. What is a daguerreotype?. [ONLINE] Available at: http://www.daguerreobase.org/en/knowledge-base/what-is-a-daguerreotype. [Accessed 07 January 16].
Novacon. 2015. Original Giroux Daguerréotype Camera . [ONLINE] Available at: http://www.novacon.com.br/odditycameras/giroux.htm. [Accessed 09 February 16].
Historic camera. 2015. Antique cameras. [ONLINE] Available at: http://historiccamera.com/photos/displayimage.php?pid=22. [Accessed 09 February 16].
Wikimedia Commons. 2012. File:Louis Daguerre 1.jpg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Louis_Daguerre_1.jpg. [Accessed 03 March 16].
Wikimedia Commons. 2011. File:Boulevard du Temple by Daguerre (unmirrored).jpg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Boulevard_du_Temple_by_Daguerre_(unmirrored).jpg. [Accessed 03 March 16].
Wikimedia Commons. 2010. File:Susse Frére Daguerreotype camera 1839.jpg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Susse_Fr%C3%A9re_Daguerreotype_camera_1839.jpg. [Accessed 03 March 16].
Wikimedia Commons. 2009. File:Daguerre, Louis – The Effect of Fog and Snow Seen through a Ruined Gothic Colonnade – 1826.jpg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Daguerre,_Louis_-_The_Effect_of_Fog_and_Snow_Seen_through_a_Ruined_Gothic_Colonnade_-_1826.jpg. [Accessed 03 March 16].
Wikimedia Commons. 2011. File:Louis-Jacques Daguerre – Intérieur d’une chapelle de l’église des Feuillants à Paris.jpg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Louis-Jacques_Daguerre_-_Int%C3%A9rieur_d%27une_chapelle_de_l%27%C3%A9glise_des_Feuillants_%C3%A0_Paris.jpg. [Accessed 03 March 16].
Textures.com. 2011. PaperPage0014. [ONLINE] Available at: http://www.textures.com/download/paperpage0014/101060. [Accessed 04 March 16].
Encyclopedia Britnnica. 2014. Louis-Jacques-Mandé Daguerre. [ONLINE] Available at: http://www.britannica.com/biography/Louis-Jacques-Mande-Daguerre. [Accessed 09 March 16].
Malcom, D. (2004). Daguerre (1787-1851) and the Invention of Photography. Available: https://www.metmuseum.org/toah/hd/dagu/hd_dagu.htm. Last accessed 10th March 2016.
Crupi, L. (2014). Louis Daguerre- the Inventor of Photography. Available: https://loredanacrupi.wordpress.com/2014/07/09/louis-daguerre-the-inventor-of-photography/. Last accessed 11th March 2016.
Wikimedia Commons. 2004. File:Louis Daguerre.jpg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Louis_Daguerre.jpg. [Accessed 17 March 16].
Wikimedia Commons. 2011. File:Charles Dickens circa 1860s-crop.png. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Charles_Dickens_circa_1860s-crop.png. [Accessed 17 March 16].
Wikimedia Commons. 2010. File:Napoleonic Eagle.svg. [ONLINE] Available at: https://commons.wikimedia.org/wiki/File:Napoleonic_Eagle.svg. [Accessed 24 March 16].
In week two of our production we learnt many useful skills that will help us in tasks such as designing our dossier and modelling for our dossier.
One of the tasks we did was to design an interactive web/app version of the story of little red riding hood in our interactive design teams. For this we had to think about how people would interact with it and come up with designs showing our ideas in a simple way. We also had to think about what the webpage or app would actually look like and how we would layout all the elements to it. This task taught us skills related to interactive design and graphic design and will be useful for our project when we our designing our interactive dossier. The problems I encountered were trying to think of ideas for the graphical design of it as it was meant to be for children so I had to think how I could make it look simple and appeal to children. I overcame this problem by talking with my teammates and taking on board some of their ideas to develop my own.
We also did some wireframing work in our interactive design groups where we had to design layouts for a double page spread on are triple a games too big? Because our topic was about more than one specific game we had to use a design that was neutral and not use a design similar to just one game. I could apply these wireframing skills to my project as I will have to design my dossier and wireframing different design ideas will help me plan the dossier and help me choose the best design.
After we had done wireframing we started using Indesign to create the designs digitally. Doing this enabled us to learn a bit about the tools available to use in Indesign. I can apply these skills to my project as I can use Indesign to create different designs for my dossier and will be able to see if my designs will work. The problems I encountered during this task were I had never used Indesign before and that was the case with a lot of people in the class so we couldn’t really help each other much so we just had to learn by experimenting with the different tools. Doing this meant that it took me a while to start actually designing but once I had learnt a few of the basic tools I was able to use the program.
The 3D task that we did this week was to model an object that might be found in the Age of Napoleon game. There were many steps we had to take before we could start modelling though, these were: research; making thumbnails; modelling; and finally texturing. I chose t model a storage chest. The research task involved making a mood board showing examples of chests that I could use as reference and textures that I could apply to my chest. After doing the research I had to draw thumbnails showing different designs for the chest ad showing it from different angles to show what the chest could look like once it is finished. Finally I had to create the chest in 3DS Max and then texture it. The whole point of this task was to make us go the phase f pre-production instead of just going straight into the production. This will help me in the project I am doing at the moment and my final major project as I will need to do research for both and come up with different designs before I actually start making the final product.
In week one of our production we watched an introductory video to the Age of Napoleon project. This video informed us of the crucial story elements that we will have to work with in our project. We also discussed the project and what we would be creating throughout and what our tasks would be and we talked about why we were doing this task and what we can learn from it.
After this we chose factions for the project in our design teams. My team, Wet Flame Studios, chose the spy faction and were told a bit about our character, Louis Daguerre, who we would work with when doing this project. The other two groups chose the factions the Resistance and Napoleons army.
We also created mood boards to get an idea of the feel we would want to convey in our dossiers. The mood boards I created included examples of paper of the time to give me an idea of the fonts that could be used on our dossier and what textures we could use for our paper to make it look like its from the 1870s. I also included example of some weapons that the spy’s could use and we could maybe adapt for our dossier to look like they have had pieces of the tesseract infused into them to power them.
We also did research on Louis Daguerre as he is important to the spy faction and we needed to know more about him so that we could create our story and include accurate information. We put the information we found into a mock social media profile for Daguerre.
Finally we identified potential problems we might have during this project, that relate to interactivity, audio, visual, and logistics. Some of the interactivity problems we discussed include the buttons we are going to have, such as how they will work and what they will be. Also how the user will interact with the dossier and how we will engage them in the dossier in the best way. Some of the visual problems we discussed included the text we will have and how we will make it look like its from the time the game is set and if we include any images or videos how will we make them look accurate for the time period. Audio problems we discussed include the scripts for any audio, and what language we will use to make it seem its from the time period, and also how we will control our environment so that the recordings don’t have any distracting background sounds that interfere with the dialogue. For logistics we talked about how we will keep our dossiers consistent by having themes that we agree on as a group and make sure our layouts are consistent when they need to be and also how we can improve our workflow to ensure we compete the task within the deadline and how we could organize our work to help with this.
In week one of this project I learnt how to make an object look like it is glowing in 3DS Max by adding a pulsing glow effect, and also I learnt how to make an object look like it has something inside it. I applied these skills to the 3D model of the tesseract that I made. To make the tesseract look like there was something inside it I added layers I had crated in Photoshop using paint to create a pattern that looks to the center of the tesseract so that it looked like it had a cloud of energy inside of it. I positioned these layers at different angles and positions in the center so that it didn’t create just one shape. To create the effect that the tesseract was glowing I selected the self illumination check-box and set the index of refraction to -1 and then used the key-frames to select when the tesseract would be illuminated and when it wouldn’t.
I could apply these skills to my project if I needed to create an object that needed to glow slightly, for example if I was creating a model of a weapon that used the tesseracts power and had a part that glowed like the tesseract.
I did not encounter any problems when I was applying these skills as they were simple processes and I was able to do them easily with only a little help.
If I were doing this again I would do the pattern I made in Photoshop different so that it looks more like energy and when its placed in the center of the tesseract it looks more like a cloud so that it creates a better effect.
We also talked about interactivity and everything we will need to include to make our dossiers interactive, by engaging the audience in the product through things like buttons and icons. Also we discussed navigation of our interactive materials and how we will need to make it easy to navigate for everyone.