Production Diary (Week 8)

This week I did more work on my page layout and started getting together the information and assets that will go on the pages. I also recorded an audio log that will go on one of my pages and made a 3D model of a paintbrush for one of my pages.

I have had to change my original page layout because it was originally very compact, so I had to start it again to make it easier to look at for users. The layout that I am planning to use now is much simpler and will have one page for a biography for Daguerre, one page that will talk about Daguerre’s work with the spy faction, and one page will show famous pieces of work that Daguerre has produced, such as paintings and the Daguerreotype.

Once I finalised my page layouts I started to put together the information that will go on my pages. For the biography page this involved researching important facts about his life and death, and also adding in parts that we have decided are facts in this alternate timeline. I also got images of Daguerre and his famous pieces of work, such as the Daguerreotype and some of his most famous paintings.


This is the paintbrush model that I made in 3DS Max. To make the handle I created a cylinder and added an inset to it to create the point towards the back. This was the hardest part of making this model as at first I wasn’t sure which tool would be the best one to use, so I tried extrude and bevel first but neither of those did what I wanted, and even when I did try the inset tool it took a while to get the effect just right. If I were to try making this model again I would make the inset further up the handle as I think that would make it look more like a paintbrush, however I am happy with how it has turned out and the inset is the only part of it I would try and improve if I were making it again.

The audio log that I recorded for one of my dossier pages was an official report into the death of Louis Daguerre, and what would happen to the spy organisation after his death. The character that I created to be speaking during the audio log was Spanish so to record it I had to put on a Spanish accent which was difficult, but I didn’t make to many mistakes while recording it because I had partly learnt the script so most of the time I knew what I was going t say and how it needed to be said, which made it a lot easier to record. After I had recorded it I started editing it in Audacity to make it sound like a recording from the time period. I did this by adding Brownian noise to create static. I also removed some of the frequency of the speech using Equalization, to make the audio seem like it was being played out of a phonograph.

Production Diary (Week 7)

To begin with we discussed in our team what we were individually going to work on during the session. I decided that I was going to work on creating some wax seals in Photoshop that we could use as our home buttons in our dossier. Once I finished this task I was going to start scripting for an audio log that I would include on my page. I also worked in 3DS Max to model a Daguerreotype and also started working on my page layout. Joel was going to work on researching and world building, and Kieran was working on page layout ideas, scripting for an audio log he was going to have, and writing about Charles Dickens and how he fits into our story.

Wax seal 2

This is the end product of a wax seal that I made. To create this I first made a circle using the ellipse tool and then went to Filter, Distort, then Wave to create the effect of wax that has been dripped onto the paper. Then I added an inner bevel to it to add depth and create highlights on parts to make them lighter or darker.

Wax seal bevel

To create the indented part of the seal I created a smaller circle and added a slightly smaller wave to it so that its more circular than the outer section of the seal. Then I added an inner bevel to it so that it looked like it was lower than the the outer part.

Wax seal bevel 2

For the symbol in the middle of the seal I created a H using the text tool and added an outer bevel to it to make it look slightly raised in the indented part of the seal.

H bevel

Once I had completed the wax seal I started writing a script for an audio log that I am going to include on my dossier page. This audio log is going to be an official report into the death of Louis Daguerre and will explain how he died and how the organisation will move forward following his death. The character that I created for the audio log is a very serious person who isn’t going to let his personal feelings affect how he speak in the report so I am not including emotions in the script.

In 3DS Max I created a Daguerreotype camera to be used on my page and I started to texture it.


Finally I started to create my page layout in Indesign. To decide how I was going to lay it out I used designs that I had previously drawn. For my background I took an old paper texture off of I used the wax seal that I created in Photoshop as the home button on my page. I also started adding the images that I am going to include on my page. I took the images into Photoshop first and deleted the backgrounds of them so that they appear without a white background in Indesign. I also made one of the photos look like it was taken during that time period by changing it to greyscale and adding a yellow tint to it so that it looked old.

I am pleased with how the wax seal has turned out as I think it really looks like a wax seal that would have been used in the past and the bevels that I have added have given the seal depth and made it look like it has been stamped onto some wax. I think I can improve it as the edges of the two circles and the letter H are a bit rough so I could make them smoother if I was going to make it again. Also I think if I were doing it again I would choose a darker red as wax seals at the time were made with darker wax so a darker red would make it look more realistic from the time period.

I think that the Daguerreotype that I made is starting to look good and matches with the reference images I used quite well but I do need to finish texturing it to complete it. A problem I had while making it was I chamfered the lens part of the camera and that caused the sections of it to overlap which made it look jagged when rendered so I had to redo that part. Also when I was texturing I went into flatten mapping which meant I couldn’t texture the cylinder parts of the camera, such as the lens, which is why I could finish texturing it and I will need to use a different type of mapping to texture those parts.

I then started working on my page layout in Indesign. I created an A master page that included the page texture, the title, and home button as those things will be on every page that I make. I then started planning how I would lay out the images and audio logs I’m going to include as well as the text boxes.





Production Diary (Week 5)

This week for our production diary we started making our pitch abut our dossier that we planned in the last week and we also started making our design documents which needed to include all the work we had done so far for this project and include style guides showing the colours and fonts and the size of the fonts to give a clear indication of what it will look like on our pages. We also had to include Harvard referencing on everything we had used for this project.

I think the pitch that we created showed our ideas off well and showed the work we have done so far that has brought us to this point were we have clear ideas of what we each want our pages to look like and will give people a good idea of what we will have at the end of the project. However I think it could be improved by showing off more of our ideas to show that we have a range of options that we can use as inspiration for our final pages.

Production Diary (Week 4)

In week four of our production diary we had a team meeting to discuss what we were going to do for our powerpoint presentation of our pitch for our interactive dossier. We decided on what slides of the powerpoint we would individually work on and what content we would need to include in the pitch so we knew what work we had created needed to be given to which member of the team so they could put it into the powerpoint. During these discussions I  was given the task of creating the slide demonstrating our outline of the brief and another slide that involves the story of our faction the spies so that the client knows what we have planned so far and what we think about the brief. Joel and Kieran were given the task of compiling slides showing the research we have done, such as mood boards. Kieran also worked on slides showing our style guides so we could show what colours and fonts we plan to use. Sam got together some of our initial ideas to show what we plan for our pages to look like when we start creating them.

I think we planned this well and we were very clear on what each person was going to do so everyone knew what they needed to get from everyone else to make the slides which meant there would be no confusion when the time came to start creating our pitches.

Production Skills (Week 4)

In week 4 of our production skills we performed the scripts that we worked on in week 3. This involved voice acting and having to learn our scripts so that we could speak confidently and not make any mistakes. One of the problems I had when doing this task was my script needed to be spoken by a French person so I had to try and do a French accent. I think the accent I did was alright so it wasn’t too much of a problem. I also recorded another persons script so I had to make sure the levels on the recording device were set up correctly so that it would capture their performance in good quality.

In 3DS Max we started to create a generator from the time period of Age of Napoleon is set. We did this working from a reference image to give us an idea of what a generator from that time looked like. This task taught me how to bend shapes so that I can create different objects and how to work from a reference to try and recreate something.

We also designed possible page layouts for our dossiers in our design teams which we would then give to another group so that they could create the pages in Indesign. For this we drew sketches of our design ideas and had to write what text font we wanted and what colour and size we wanted it to be. I annotated my design so that whoever had to create it would know exactly what I wanted on the page and they could create it without having to ask too many questions. This has taught me how to effectively communicate my ideas through a brief and communicate my ideas through drawings.

In Indesign we did work on global navigation and learnt how to add videos. The global navigation work we did was adding a home button to our pages that worked the same way on all of the pages. We did this by creating an A master page and creating the home button on that page so that it would be applied to the other pages. To add a video we went into the Overlay section and selected the video overlay and then imported the video we wanted. This will be useful when we are making our final dossier pages as we will need a home button that users can use easily and we may want to include videos on some of our pages.

I think that the generator I started creating in 3DS Max was good as it did look like a generator from that time and the effects I added to it such as a chamfer and bevel worked well. I think it could be improved as the grooves going over the top of the curve do not look as good as they could.

When we were doing the task involving page layouts I though that I communicated what I wanted well through drawings and annotations and think that whoever was creating that page would know how I want it to look.




Production Diary (Week 6)

In week 6 we presented our Age of Napoleon pitch to the group and showed what we plan to include and create for our interactive dossier.

Napoleon Pitch

For this pitch I made the overview of the brief slide and the key spy information slide. Mood boards and initial ideas that I made were also in the powerpoint as well as my style guide including the colours and fonts I will use for my text. This was to show people what research I had done and how that research would influence my page layout and design, and give people an idea of what my page would eventually look like. The other members of my team also showed off their research and initial ideas. This meant we could show off what we are aiming to make the individual pages like and what the overall dossier will eventually look like.

I think the presentation went well and I spoke clearly and with more confidence than in other presentations I have done, however one time I did not know how to finish what I was saying and so it ended poorly. I could improve on that by having notes of what I’m going to say in future so that I can speak confidently and will know when I need to stop talking and can end a bit better. I think my team mates explained their ideas well and gave everybody a clear idea of what they were planning.

The presentation could have been improved if we showed how we are planning to navigate through the dossier so that we could show how our dossier will connect together. Also we can improve by making it clear what features will be the same on each page to show that they are all together, so that it doesn’t seem like we have all made the pages completely separate from each other and haven’t discussed what elements will be the same throughout the dossier.



Production Diary (Week 3)

In week three for our production we answered questions about the project individually and then came together in our design teams to compare our answers and come up with a team goal for the project. The questions we answered were, who is the client?, who is the audience?, what is the purpose of the project?, what is the key information that the team needs to know?, what is your individual vision for the project?, and what is your team vision for the project?

We answered these questions and discussed them so that we were all clear on who we are doing the project for and who are audience is, as well as what we all hope to achieve at the end of it. We did this so that we all understood what we were doing so there wouldn’t be any confusion about these things.

Also in our teams we started to plan our dossiers. We came up with ideas of what specific content we could include on the pages and started to draw some designs for the layouts of the different pages.

Production Skills (Week 2)

In week two of our production we learnt many useful skills that will help us in tasks such as designing our dossier and modelling for our dossier.

One of the tasks we did was to design an interactive web/app version of the story of little red riding hood in our interactive design teams. For this we had to think about how people would interact with it and come up with designs showing our ideas in a simple way. We also had to think about what the webpage or app would actually look like and how we would layout all the elements to it. This task taught us skills related to interactive design and graphic design and will be useful for our project when we our designing our interactive dossier. The problems I encountered were trying to think of ideas for the graphical design of it as it was meant to be for children so I had to think how I could make it look simple and appeal to children. I overcame this problem by talking with my teammates and taking on board some of their ideas to develop my own.

We also did some wireframing work in our interactive design groups where we had to design layouts for a double page spread on are triple a games too big? Because our topic was about more than one specific game we had to use a design that was neutral and not use a design similar to just one game. I could apply these wireframing skills to my project as I will have to design my dossier and wireframing different design ideas will help me plan the dossier and help me choose the best design.

After we had done wireframing we started using Indesign to create the designs digitally. Doing this enabled us to learn a bit about the tools available to use in Indesign. I can apply these skills to my project as I can use Indesign to create different designs for my dossier and will be able to see if my designs will work. The problems I encountered during this task were I had never used Indesign before and that was the case with a lot of people in the class so we couldn’t really help each other much so we just had to learn by experimenting with the different tools. Doing this meant that it took me a while to start actually designing but once I had learnt a few of the basic tools I was able to use the program.

3D modelling
The 3D task that we did this week was to model an object that might be found in the Age of Napoleon game. There were many steps we had to take before we could start modelling though, these were: research; making thumbnails; modelling; and finally texturing. I chose t model a storage chest. The research task involved making a mood board showing examples of chests that I could use as reference and textures that I could apply to my chest. After doing the research I had to draw thumbnails showing different designs for the chest ad showing it from different angles to show what the chest could look like once it is finished. Finally I had to create the chest in 3DS Max and then texture it. The whole point of this task was to make us go the phase f pre-production instead of just going straight into the production. This will help me in the project I am doing at the moment and my final major project as I will need to do research for both and come up with different designs before I actually start making the final product.